Class LinearInOut

java.lang.Object
org.eclipse.nebula.animation.movement.AbstractMovement
org.eclipse.nebula.animation.movement.LinearInOut
All Implemented Interfaces:
IMovement

public class LinearInOut
extends AbstractMovement
Moves at a constant speed.
  • Field Summary

    Fields 
    Modifier and Type Field Description
    (package private) double increment  

    Fields inherited from class org.eclipse.nebula.animation.movement.AbstractMovement

    duration, max, min
  • Constructor Summary

    Constructors 
    Constructor Description
    LinearInOut()  
  • Method Summary

    Modifier and Type Method Description
    double getValue​(double step)
    Get value at step 'step'
    void init​(double min, double max, int steps)
    Set up the movement. with init( 0, 1, 50), it will take 50 steps to go from 0 to 1.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Constructor Details

  • Method Details

    • getValue

      public double getValue​(double step)
      Description copied from interface: IMovement
      Get value at step 'step'
      Specified by:
      getValue in interface IMovement
      Specified by:
      getValue in class AbstractMovement
      Returns:
      current value.
      See Also:
      org.sharemedia.gui.viewers.impl.gl.IMovement#getValue(int)
    • init

      public void init​(double min, double max, int steps)
      Description copied from interface: IMovement
      Set up the movement. with init( 0, 1, 50), it will take 50 steps to go from 0 to 1. There is no garanties that getValue will return only values between min and max. The only thing you know is : getValue( 0 ) = 0 and getValue( 50 ) = 1
      Specified by:
      init in interface IMovement
      Overrides:
      init in class AbstractMovement
      Parameters:
      min - - min (start) value
      max - - max( end ) value
      steps - - number of steps
      See Also:
      org.sharemedia.gui.viewers.impl.gl.IMovement#init(float, float, int)