Skip to main content

Component Overview

Room Language Overview

We assume that the reader is familiar with the Xtext concepts. So we concentrate on the details of our implementation that are worth to be pointed out.

Model Tweaks

All language EMF models of eTrice are inferred from their respective grammar. However, this powerful mechanism has to be tweaked in some places.

In order to do so post processors are added that are invoked by the Xtext framework on language generation. This is done for the FSM language by /org.eclipse.etrice.core.fsm/src/org/eclipse/etrice/core/fsm/postprocessing/ImplPostprocessor.xtend.

The following parts of the model are changed or added:

  • an operation getName is added to the State class

  • an operation getName is added to the StateGraphItem class

  • an operation getSemantics is added to the AbstractInterfaceItem

  • an operation getAllIncomingAbstractMessages is added to the AbstractInterfaceItem

  • an operation getAllOutgoingAbstractMessages is added to the AbstractInterfaceItem

  • an interface class IInterfaceItemOwner is added

  • an operation getAbstractInterfaceItems is added to the AbstractInterfaceItem

  • an operation getAllAbstractInterfaceItems is added to the AbstractInterfaceItem

  • IInterfaceItemOwner is made a super class of ModelComponent

All but the first two items in the list are part of the abstract FSM definition and are used to interface to the model embedding the FSM language, e.g. ROOM.

For the ROOM language the post processor is /org.eclipse.etrice.core.room/src/org/eclipse/etrice/core/RoomPostprocessor.ext.

The following parts of the model are changed or added:

  • the default multiplicity of the Port is set to 1

  • the operation isReplicated is added to the Port

  • the default multiplicity of the ActorRef is set to 1

  • an operation getSemantics is added to the InterfaceItem

  • an operation getAllIncomingAbstractMessages is added to the InterfaceItem

  • an operation getAllOutgoingAbstractMessages is added to the InterfaceItem

  • an operation getExternalEndPorts is added to the ActorClass

  • an operation getRelayPorts is added to the ActorClass

  • an operation getImplementedSPPs is added to the ActorClass

  • an operation getActorBase is added to the ActorClass

  • an operation getComponentName is added to the ActorClass

  • an operation getAbstractInterfaceItems is added to the ActorClass

  • an operation getAllAbstractInterfaceItems is added to the ActorClass

  • an operation getStructureClass is added to the ActorContainerRef

  • an operation toString is added to the RefPath

  • for attribute idx of RefSegment the default is changed to -1

  • an operation toString is added to the RefSegment

  • an operation getLiteralValue is added to the EnumLiteral

  • an operation getFullName is added to the EnumLiteral

Imports by URI Using Namespaces

The import mechanism employed is based on URIs. This is configured for one part in the GenerateRoom.mwe2 model workflow by setting the fragments ImportURIScopingFragment and ImportUriValidator). For the other part it is configured in the Guice modules by binding

  • PlatformRelativeUriResolver – this class tries to convert the import URI into a platform relative URI. It also replaces environment variables written in $ with their respective values.

  • ImportedNamespaceAwareLocalScopeProvider – this is a standard scope provider which is aware of namespaces

  • GlobalNonPlatformURIEditorOpener – this editor opener tries to convert general URIs into platform URIs because editors can only open platform URIs

  • ImportAwareHyperlinkHelper – turns the URI part of an import into a navigatable hyper link

Naming

Two classes provide object names used for link resolution and for labels. The RoomNameProvider provides frequently used name strings, some of them are hierarchical like State paths. The RoomFragmentProvider serves a more formal purpose since it provides a link between EMF models (as used by the diagram editors) and the textual model representation used by Xtext.

Helpers

The RoomHelpers class provides a great deal of static methods that help retrieve frequently used information from the model. Among many, many others

  • getAllEndPorts(ActorClass) - returns a list of all end ports of an actor class including inherited ones

  • getInheritedActionCode(Transition, ActorClass) - get the inherited part of a transition’s action code

  • getSignature(Operation) - returns a string representing the operation signature suited for a label

Validation

Validation is used from various places. Therefore all validation code is accumulated in the @ValidationUtil@ class. All methods are static and many of them return a Result object which contains information about the problem detected as well as object and feature as suited for most validation purposes.

Config Language Overview

Model Tweaks

A couple of operations are added to the ConfigModel

  • getActorClassConfigs

  • getActorInstanceConfigs

  • getProtocolClassConfigs

  • getSubSystemConfigs

Imports by URI Using Namespaces

Imports are treated like in Room language, section Imports by URI Using Namespaces.

Util

A set of static utility methods can be found in the ConfigUtil class.

Aggregation Layer Overview

The eTrice Generator Model (genmodel.fsm and genmodel) serves as an aggregation layer. Its purpose is to allow easy access to information which is implicitly contained in the Room model but not simple to retrieve. Examples of this are the state machine with inherited items or a list of all triggers active at a state in the order in which they will be evaluated or the actual peer port of an end port (following bindings through relay ports).

The lower level FSMGeneratorModelBuilder takes a ModelComponent and returns a ExpandedModelComponent which has the inheritance hierarchy of the state machine collapsed into one state machine. This lower level generator model only depends on general parts and doesn’t refer to the ROOM model.

The higher level Generator Model includes the FSM Generator Model. It is created from a list of Room models by a call of the

createGeneratorModel(List<RoomModel>, boolean)

method of the GeneratorModelBuilder class.

The Root object of the resulting Generator Model provides chiefly two things:

  • a tree of instances starting at each SubSystem with representations of each ActorInstance and PortInstance

  • for each ActorClass a corresponding ExpandedActorClass with an explicit state machine containing all inherited state graph items

The Instance Model

The instance model allows easy access to instances including their unique paths and object IDs. Also it is possible to get a list of all peer port instances for each port instance without having to bother about port and actor replication.

The Expanded Model Component

The expanded model component contains, as already mentioned, the complete state machine of the model component. This considerably simplifies the task of state machine generation. Note that the generated code always contains the complete state machine of an actor. I.e. no target language inheritance is used to implement the state machine inheritance. Furthermore the ExpandedModelComponent gives access to

  • getIncomingTransitions(StateGraphNode) – the set of incoming transition of a StateGraphNode (State, ChoicePoint or TransitionPoint)

  • getOutgoingTransitions(StateGraphNode) – the set of outgoing transition of a StateGraphNode

  • getActiveTriggers(State) – the triggers that are active in this State in the order they are evaluated

The Expanded Actor Class

The ExpandedActorClass is derived from the ExpandedModelComponent and adds only minor new features.

  • getActorClass() – for convenience to avoid casts of the ModelComponent to an ActorClass

  • getVarDeclData(Transition) – for convenience to avoid casts to VarDecl

Transition Chains

By transition chains we denote a connected subset of the (hierarchical) state machine that starts with a transition starting at a state and continues over transitional state graph nodes (choice points and transition points) and continuation transitions until a state is reached. In general a transition chain starts at one state and ends in several states (the chain may branch in choice points). A TransitionChain of a transition is retrieved by a call of getChain(Transition) of the ExpandedActorClass. The TransitionChain accepts an ITransitionChainVisitor which is called along the chain to generate the action codes of involved transitions and the conditional statements arising from the involved choice points.

Generator Overview

There is one plug-in that consists of base classes and some generic generator parts which are re-used by all language specific generators

Base Classes and Interfaces

We just want to mention the most important classes and interfaces. Some of them can be found in the org.eclipse.etrice.generator.fsm and th rest in org.eclipse.etrice.generator.

  • ITranslationProvider — this interface is used by the DetailCodeTranslator for the language dependent translation of e.g. port.message() notation in detail code

  • AbstractGenerator — concrete language generators should derive from this base class

  • DefaultFSMTranslationProvider and DefaultTranslationProvider — a stub implementation of IFSMTranslationProvider and ITranslationProvider from which clients may derive

  • Indexed — provides an indexed iterable of a given iterable

  • GeneratorBaseModule — a Google Guice module that binds a couple of basic services. Concrete language generators should use a module that derives from this

Generic Generator Parts

The generic generator parts provide code generation blocks on a medium granularity. The language dependent top level generators embed those blocks in a larger context (file, class, ...). Language dependent low level constructs are provided by means of an ILanguageExtension. This extension and other parts of the generator be configured using Google Guice dependency injection.

GenericActorClassGenerator

The GenericActorClassGenerator generates constants for the interface items of a actor. Those constants are used by the generated state machine.

GenericProtocolClassGenerator

The GenericProtocolClassGenerator generates message ID constants for a protocol.

GenericStateMachineGenerator

The GenericStateMachineGenerator generates the complete state machine implementation. The skeleton of the generated code is

  • definition state ID constants

  • definition of transition chain constants

  • definition of trigger constants

  • entry, exit and action code methods

  • the exitTo method

  • the executeTransitionChain method

  • the enterHistory method

  • the executeInitTransition method

  • the receiveEvent method

The state machine works as follows. The main entry method is the receiveEvent method. This is the case for both, data driven (polled) and event driven state machines. Then a number of nested switch/case statements evaluates trigger conditions and derives the transition chain that is executed. If a trigger fires then the exitTo method is called to execute all exit codes involved. Then the transition chain action codes are executed and the choice point conditions are evaluated in the executeTransitionChain method. Finally the history of the state where the chain ends is entered and all entry codes are executed by enterHistory.

The Java Generator

The Java generator employs the generic parts of the generator. The JavaTranslationProvider is very simple and only handles the case of sending a message from a distinct replicated port: replPort[2].message(). Other cases are handled by the base class by returning the original text.

The DataClassGen uses Java inheritance for the generated data classes. Otherwise it is pretty much straight forward.

The ProtocolClassGen generates a class for the protocol with nested static classes for regular and conjugated ports and similar for replicated ports.

The ActorClassGen uses Java inheritance for the generated actor classes. So ports, SAPs and attributes and detail code methods are inherited. Not inherited is the state machine implementation.

The ANSI-C Generator

The C generator translates data, protocol and actor classes into structs together with a set of methods that operate on them and receive a pointer to those data (called self in analogy to the implicit C++ this pointer). No dynamic memory allocation is employed. All actor instances are statically initialized. One of the design goals for the generated C code was an optimized footprint in terms of memory and performance to be able to utilize modeling with ROOM also for tiny low end micro controllers.

The Documentation Generator

The documentation generator creates documentation in LaTex format which can be converted into PDF and many other formats.