Interface | Description |
---|---|
ActivationState |
Interface for specifying a state that an activation can be in.
|
Event<EventAtom> | |
EventFilter<EventAtom> |
Interface for filters.
|
EventHandler<EventAtom> |
Basic interface for handling a given event received from an
EventSource . |
EventRealm |
An event realm provides event sources that create events of the type specified by the realm and event handlers that
can process these events.
|
EventSource<EventAtom> |
Basic interface that represents a source that is able to send notifications on events
|
EventSourceSpecification<EventAtom> | |
EventType |
Interface for specifying a type of event that is provided by an event source.
|
Class | Description |
---|---|
AbstractRuleInstanceBuilder<EventAtom> |
Enum | Description |
---|---|
ActivationState.DynamicActivationState |
An enum of activation states where the state should follow CRUD (Create/Read/Update/Dispose) events.
|
EventType.DynamicEventType |
Event type to use in case CRUD (Create/Read/Update/Dispose) events.
|
EventType.RuleEngineEventType |